The Actor's Nightmare
by Christopher Durang
published by Dramatists Play Service, Inc.
Stevens Dramatic Society -- Freshman Orientation Show Edition

Created: Fri Apr 26, 1996 AD
Updated: Mon Jul 8, 1996 AD
HTML Design and Contents: Joe D'Andrea <jdandrea@superlink.net>
Development Environment: vi and htp, an HTML pre-processor.

Rehearsal Notes: Sat Jun 8, 1996

This rehearsal was exciting -- literally. Very productive and very spontaneous. 'nuff said.


Games

We started with three improvisational games:


Exercises

Only one this week:

Slow Motion

This one can throw people for a loop, I know! We read through a scene in slow motion. I wanted to demonstrate that not all lines were meant to be read at breakneck pace. That's not to say we were doing that -- we weren't. But I digress ...

The goal here is to focus on what it means to be "in slow motion" -- everything, you, the room, your fellow players. Talking slowly does not count as talking in slow motion! In doing this, everyone gets a clearer sense of being in the same place as opposed to being passive and alone. You're all in the same here-and-now moment together. Very important to be aware of while on-stage. The next thing to do here would be to focus on slow motion while reading the script with regular rhythms.


Character and Scene Discussion

We spent a healthy amount of time (healthy?) discussing characters and scenes in the show. An important thing to realize here is that your analyses may vary wildly between each other. In fact, that's exactly what happened! We followed through on that and even engaged in a little debate, which is also good. There's plenty of insight to be had in that. The conversation is pretty much driven by the performers with me acting as moderator, offering my $0.02 or summation when I felt the urge.

You're well on your way to internalizing your parts and determining what you want to do to make your characters come alive for each other. Key point: for each other. If you've convinced each other, the audience is sure to be convinced. Nice bonus, eh?

The adventure continues Monday, July 8.


Created: Fri Apr 26, 1996 AD
Updated: Mon Jul 8, 1996 AD
HTML Design and Contents: Joe D'Andrea <jdandrea@superlink.net>
Development Environment: vi and htp, an HTML pre-processor.