The Actor's Nightmare
by Christopher Durang
published by Dramatists Play
Service, Inc.
Stevens Dramatic Society --
Freshman Orientation Show Edition
Created: Fri Apr 26, 1996 AD
Updated: Mon Jul 8, 1996 AD
HTML Design and Contents:
Joe D'Andrea
<jdandrea@superlink.net>
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Rehearsal Notes: Sat Jun 8, 1996
This rehearsal was exciting -- literally. Very productive and very
spontaneous. 'nuff said.
Games
We started with three improvisational games:
- Explosion Tag -- The purpose of this game is to crack
players' so-called protective armor.
Tag with a twist. Rick, Erin, Sandy and Kristen played a regular game of
tag for about two minutes. Leader calls out "Not it!" Last player to call
out becomes "it." That sort of thing. When I felt the energy level was
high, I added another rule: when tagged, take a moment to "explode." Note that
there is no set way to "explode" -- just explode spontaneously.
This exercise does wonders. It gets everyone interacting with each other,
encourages spontaneity without fear of looking completely silly -- not to
say that you all looked completely silly -- OH! What a
giveaway. No, really, I've done this exercise plenty of times, it's a
favorite of mine.
- Tug of War -- The purpose of this game, in Viola Spolin's
words, is to "awaken the invisible communication between players." Aptly put.
Another simple premise, with a twist. Tug of War ... with an invisible rope.
This game is played until the phenomenon of objects in space, not in the
head, is experienced by everyone and is understood.
We'll do this one again soon ... in pairs!
- Three Changes -- Another in the award-winning series of
focus exercises, this one is designed to improve players' powers of
observation.
Break off into teams of two. Partners observe each other, noting everything
-- dress, hair, accessories, everything. Partners then turn backs on each other
and make three changes in their personal appearance. When ready, they turn around
again and each proceeds to identify the changes on the other.
When we get really good at this one, I've been known to crank it up to four, five,
six, seven, yes -- even eight changes. Most people never realize just how
their perception has changed until I do this, but it happens every time.
- Spelling -- A new addition to our Gibberish exercise is
to spell your words during conversation.
This time everyone talked, sometimes splitting the conversation into two pairs and
then rejoining (nice touch, folks!). "English!" "Gibberish!" "Spelling!" The
results are especially hilarious when we switched from gibberish directly into
spelling. Remember, you still need to communicate with each other so,
technically, you should be able to switch from gibberish to
spelling!
We closed rehearsal with this, which was deliberate -- start with a game, end
with a game. Why not? The sub-goal here is to keep the words devoid of meaning,
concentrating on the sounds of the letters instead, which we typically
never do. It gives you something unusual and different to focus on during your
conversations. Performers are typically more sensitized to the choices they make
in delivering their scripted lines after a few rounds of this game.
Exercises
Only one this week:
Slow Motion
This one can throw people for a loop, I know! We read through a scene in slow
motion. I wanted to demonstrate that not all lines were meant to be read at
breakneck pace. That's not to say we were doing that -- we weren't. But I digress ...
The goal here is to focus on what it means to be "in slow motion" -- everything,
you, the room, your fellow players. Talking slowly does not count as talking
in slow motion! In doing this, everyone gets a clearer sense of being in the same
place as opposed to being passive and alone. You're all in the same here-and-now
moment together. Very important to be aware of while on-stage. The next
thing to do here would be to focus on slow motion while reading the script
with regular rhythms.
Character and Scene Discussion
We spent a healthy amount of time (healthy?) discussing characters and scenes
in the show. An important thing to realize here is that your analyses may vary
wildly between each other. In fact, that's exactly what happened! We followed
through on that and even engaged in a little debate, which is also good. There's
plenty of insight to be had in that. The conversation is pretty much driven
by the performers with me acting as moderator, offering my $0.02 or summation
when I felt the urge.
You're well on your way to internalizing your parts and determining what you want
to do to make your characters come alive for each other. Key point: for each
other. If you've convinced each other, the audience is sure to be convinced.
Nice bonus, eh?
The adventure continues Monday, July 8.
Created: Fri Apr 26, 1996 AD
Updated: Mon Jul 8, 1996 AD
HTML Design and Contents:
Joe D'Andrea
<jdandrea@superlink.net>
Development Environment: vi and
htp, an HTML
pre-processor.